#include <bitmap.h>
Data Fields | |
short | bfType |
long | bfSize |
short | bfReserved1 |
short | bfReserved2 |
long | bfOffBits |
long | biSize |
long | biWidth |
long | biHeight |
short | biPlanes |
short | biBitCount |
long | biCompression |
long | biSizeImage |
long | biXPelsPerMeter |
long | biYPelsPerMeter |
long | biClrUsed |
long | biClrImportant |
unsigned long | color0 |
unsigned long | color1 |
For simplicity, this structure contains a BITMAPFILEHEADER, BITMAPINFOHEADER, and 2 RGBQUADS to directly support 2 color uncompressed bitmap files. Check out a copy of the Windows Platform SDK for more info.
Definition at line 53 of file bitmap.h.
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Definition at line 58 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 59 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 57 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 71 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 70 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 63 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 67 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 68 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 69 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 74 of file bitmap.h. Referenced by BM_Save(). |
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Definition at line 74 of file bitmap.h. Referenced by BM_Save(). |